Monday, March 25, 2013
Monday, March 11, 2013
Mystery Box
For my post today, I would like to talk about a J.J. Abrams TED presentation that I had the pleasure of watching last year. I have included the video below, I hope you enjoy it as much as I did.
Wednesday, February 13, 2013
Sound Gear
Today I will be reviewing some equipment I have had the
opportunity to work with out in the field. It is important for field recording
to have the right set of gear in order to capture the best sounds you can.
Tuesday, February 5, 2013
Real Sound In A Fantasy World
In light of all the recent acts of violence going on around
the United States, more and more questions arise on what is causing this rise
in violence. Video games and film are often first to be called on for it’s
effect on children. People have stated that both the film and game industry is
becoming more violent with its every increasing realism.
Tuesday, January 29, 2013
Behind The Vision Is The Sound
Sound design is getting more detailed with every big budget
movie Hollywood can crank out. With each release, sound designers are almost
teasing each other to see who can produce the best auditory experience. These
masters of sound work behind the scenes to ensure that audience is enveloped in
sound suitable for each genre of film.
Friday, June 15, 2012
Into The Frying Pan
Hello and welcome to my second blog post. Within this post I will be going over the process of creating the sounds for the UDK Lava Map. I have included all the sounds and a video down below to help you better understand my sound design process and implementation. Thank you for your time and I hope you enjoy.
Tuesday, June 12, 2012
Unreal Sounds
I would like to start off by welcoming you to my first blog post on sound design. I will be showing you how I went about creating the sounds for a Shock Rifle from the Unreal Development Kit (UDK). The design approach I took for the weapon was set in both the real world and in sci-fi. The gun itself is simple looking in nature but with its sci-fi origins I felt it should have more depth to it through its sound. I have included both a video and the sound files for the weapon below, please go ahead and play each one while I go ahead and describe the process of building each sound.
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